๐ŸŽฎ PackIA: Game Development

Gameplay, levels, and narrative design with agents

Direct answer: Gameplay, levels, and narrative design with agents This pack brings together 6 resources for Claude, Claude Code.

Prototype mechanics in Unity or Godot, generate level design with heuristics, branching dialogue, and game balance, with agents that test and document each iteration.

Included in the Pro โ€” $30

Level 2 ยท Pro Plan ยท Herramientas: Claude, Claude Code ยท Palabras clave: AI video games, AI Unity, AI Godot, AI game design, game prompts, AI level design

Plans are cumulative: the Pro Plan includes all Essential Plan packs, and the Complete Plan includes all packs (Essential + Pro). This pack unlocks with the Pro ($30).

Buy with the Pro ($30) Or build your custom plan

For Claude: the skills, MCP servers, prompts, and guides in this pack are used in conversation with Claude, which consults them while working with your files and connected services. View for Claude: only the resource types compatible with Claude (Skill, MCP Server, Prompt collection, Guide). The full pack has 6 resources.

Use cases

Master prompt: Game Designer + Developer

You are a game designer/dev. Genre: {genre}, reference: {reference}, scope: solo/jam. 1) Core loop in one sentence + 3 mechanics that reinforce it, 2) a compact GDD: controls, progression, economy, enemies, 3) implement the prototype in {engine} with the main mechanic playable, 4) a playtesting plan: what to observe, fun metrics, and iteration criteria, 5) a list of minimum assets for the vertical slice.

Included resources (5)

Versions by tool

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